Marathon Infinity PSP

UPDATE:
I’ve started to port Aleph One again from scratch at the end of April 2010, quite some work has been done, check the blog as I plan to post a work log there.

I’ve always been a Marathon fan, it was one of the first games I’ve played as a kid on my Macintosh LC III and I instantly fell in love with it!
Still today I think it is one of the few games that managed to blend so many great elements in such a seamless way creating a unique atmosphere.
Considering my emotional attachment I wanted to be able to play it everywhere, so porting it to the PSP seemed like a good idea.
It was. But it took far more time than I’ve expected because of my poor knowledge of the PSP kernel/system and of the AlephOne source code.

As a result the port I have done so far is much more of a beta even if it allows you to play Marathon 2 and Marathon Infinity from start to end without losing much of the original enjoyment (I tested it personally).

The biggest limitation is that this runs on Kernel 1.50 only (that is always more of a problem on today’s custom firmwares) but it has been reported to work with LEDA.
Originally a Kernel > 1.50 version was planed but given the cold response of the PSP community my motivation slowly faded away into other projects, but I deeply thank anyone that sent me words of appreciation for this project, it really means a lot to me.

NOTE:

Given the amount of time and efforts needed to keep on with the porting process, consider making a little donation,  you would improve my mental health and this would reflect on my coding abilities, so it’s a real deal!

System Requirements

  • PSP with custom firmware
  • 1.50 kernel compatibility

NOTE: High resolution must be manually activated in the options or in-game (pressing L+R+TRIANGLE)

Download:
AlephOne PSP - Marathon Infinity (786)

AlephOne PSP Source Code (285)


3 Responses to “Marathon Infinity PSP”


  • I’ve had this on my PSP for probably at least a year now. Play it quite often! Oh, and mine is a Slim, Leda DOES work.

  • Thanks for the heads up, I’m glad that you like it!
    The new version I’m porting should work natively with any custom firmware without LEDA or the 1.50 add-on.

  • I’m really looking forward to the next release, I remember the first time I saw marathon I was at my cousins house and they were playing it on their Mac. Thank you for keeping this project alive.

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